4/19/2019
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  1. Program Penerimaan Siswa Baru Sd
  2. Cara Membuat Program Penerimaan Siswa Baru Dengan Java
Buku Mobile Programming for Student membahas cakupan materi-materi perkuliahan pada matakuliah pemrograman mobile berbasis aplikasi Android berserta contoh latihan disetiap materi

Program Penerimaan Siswa Baru Sd

Program penerimaan siswa baru dengan java 8

Aug 23, 2016  Disini saya akan berbagi Aplikasi Penerimaan Siswa Baru yang dibuat oleh saya sendiri menggunakan Visual Basic 6.0. ScreenShoot diatas mungkin tidak sesuai dengan aplikasi yang ada didalam paket ini, karena logonya sudah saya ganti dengan logo SMKN Bantarkalong. Program Pendaftaran Siswa Baru (Netbeans IDE 8.1). Tutorial Lengkap membuat aplikasi dengan Java (Netbeans. Cara Membuat Program Input Data Mahasiswa Menggunakan Java NetBeans.

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    • by Edy Budiman
Tourism becomes a common thing in an area. People usually spend their spare time for a vacation to a tourist place. As time passes, there are several new tourism spots that cause information about the tourism spots need to be well managed.. more
Tourism becomes a common thing in an area. People usually spend their spare time for a vacation to a tourist place. As time passes, there are several new tourism spots that cause information about the tourism spots need to be well managed so that users can find information about the place of tourism in detail and practical. The above points encourage the author to discuss research on the design of Tourism Information Systems Information in East Java Province in Android Based. This information system is designed with waterfall method and built using JavaScript Web Object Notation (JSON) web service that can provide information about tourism place in East Java Province in detail and by utilizing tracking technology of Global Positioning System (GPS) from the Google Maps API that can help tourists to know the route to the tourism spots from the GPS point. The result is that this system can search tourist information in East Java Province in detail and show the route to the tourism place from the point of GPS, as well as the recommendation of the best tourism spot to other tourists which is seen by the rating of tourism spots.
    • by Bayu Adi Styawan
The existence of posyandu is very necessary in approach of promotion and preventive effort to society, especially related to effort to improve nutritional status of child. The problems that often arise when the mother who has a baby does.. more
The existence of posyandu is very necessary in approach of promotion and preventive effort to society, especially related to effort to improve nutritional status of child. The problems that often arise when the mother who has a baby does not know with certainty about the nutritional status balitanya, whether having good nutrition, bad, or normal. For that need to be built a mobile application that will provide convenience to check the nutritional status of toddlers that can be done anywhere through the android device so much easier and efficient. In this study made an application that can display information through android device. The method used for the development of Android Based Posyandu Mobile Application is prototype method and with black box testing method. The application used to implement this research is Android Studio. The results of Black Box testing on Android-Based Posyandu Mobile Applications that have been tested for performance that is with valid results or successfully operated without any errors, and provide the correct display results of the commands given. Result of benefit test on Android Based Posyandu Mobile Application showed the highest value in efficiency aspect that is 88,750%. These results have met the specified limit of 80%, can be interpreted that this application is able to perform its functions quickly and precisely. In accordance with the purpose of application design is able to cope with access to the limitations of information quickly and accurately in terms of growth and development of infant health.
    • by muh hery
In the era of increasingly advanced as today computers have become an integral part of human life. The role of computers is already being felt in almost every area of life, especially with the development of computer network technology so.. more
In the era of increasingly advanced as today computers have become an integral part of human life. The role of computers is already being felt in almost every area of life, especially with the development of computer network technology so rapidly, all the information we need can be obtained in just a short time. One of the protocols used for communication between one computer to another computer is HTTP (Hyper Text Transfer Protocol) is a protocol used by all mobile web-based system. AMIK Wahana Mandiri, as the formal institution of higher education that concentrates on informatics and computer management has the task to improve the competence, produtivitas, and professionalism of the students to be able to compete globally after finishing his education at AMIK Wahana Mandiri. In this final report will be discussed about the new student information system Registration and KRS students AMIK Wahana Mandiri web-based mobile. This system is an application system for managing data and KRS freshman students at AMIK Wahana Mandiri and as media to see the new student data and KRS that can be accessed anytime and anywhere. The system is designed by modeling using the modeling language UML (Unified Modeling Language) and is implemented using Java, PHP, Apache Web Server and MySQL Server. Due to the registration system and KRS student who is still manual, then the system is running should be replaced with better and more efficient. Based on this background, the author makes a system that is 'INFORMATION SYSTEM NEW STUDENT REGISTRATION CARD AND CHARGING STUDY PLAN (KRS) AMIK WAHANA WEB-BASED MOBILE '.
    • by Rushendra Rustam
    • by sheila ulfa hariyanto
    • by Syukur J Jiem
    • Mobile Programming
Öz Elektronik dünyasındaki gelişmeler her alanda olduğu gibi, giyilebilir teknolojiler alanında da yenilikleri beraberinde getirmektedir. Giyilebilir teknolojiler denildiğinde akla ilk gelen ürünler; akıllı saatler, akıllı bileklikler,.. more
Öz Elektronik dünyasındaki gelişmeler her alanda olduğu gibi, giyilebilir teknolojiler alanında da yenilikleri beraberinde getirmektedir. Giyilebilir teknolojiler denildiğinde akla ilk gelen ürünler; akıllı saatler, akıllı bileklikler, akıllı gözlükler ve akıllı şapkalar olmaktadır. Bu teknolojik ürünler sayesinde aktivite kontrolü, hatırlatma, navigasyon ve hatta mobil uygulamalara erişim sağlanabilmektedir. Akıllı telefon ile giyilebilir teknolojik ürün arasında kablosuz bağlantı yapılarak gerekli bilgilerin aktarımları iki yönlü sağlanabilmekte ve inovatif ürünler ortaya çıkmaktadır. Giyilebilir teknolojilerin insan hayatını kolaylaştırmasının yanı sıra şık ve dikkat çekici olması da önemlidir. Özellikle de bayanların tamamlayıcı aksesuar olarak kullandıkları, küpe ve kolye gibi takıların dikkat çekici olması tercih edilen bir durumdur. Bu çalışmada amaç küpe ve kolye gibi takıların elektronik olarak kontrol edilebilir hale getirilerek istenilen renk ve etkide ışık saçmalarını sağlamaktır. Böylece takı daha dikkat çekici olabilmektedir. İnovatif yaklaşımlar sayesinde giyilebilir teknolojilerde; durum değişikliğinin tespiti, yeni komutların anlaşılabilmesi, uygun çıkışların verilebilmesi gibi elektronik giriş/çıkış kontrollerinin sağlanmasında, mikrodenetleyici platformları tercih edilmektedir. Bunun nedenlerinin başında amaca uygun olarak programlanabilmeleri ve düşük güç tüketimleri gelmektedir. Mikrodenetleyici platformları arasında günümüzün en popüler olanlarından bir tanesi Arduino platformudur. Arduino platformu, açık kaynak bir donanım olup geliştiriciye esneklik sağlaması ve küçük boyutlara sahip olmasından dolayı giyilebilir teknolojilerlerde rahatça kullanılabilmektedir. Arduino platformlarından giyilebilir teknolojiler için tasarlanmış modeli, Arduino Lilypad kartıdır. Düğme biçimli tasarımı sayesinde kıyafet ya da kumaşa kolay bir şekilde dikilebilmekte veya takı tasarımı için ideal olabilmektedir. Bu tasarımda, Arduino Lilypad ile Neopixel Led teknolojisi bir araya getirilerek, takının kontrol edilebilir renkte ışık yayması sağlanmıştır. Batarya desteği ile enerjisi sağlanan elektronik takının, mobil cihaz ile kablosuz iletişimi için HM-10 bluetooth modülü kullanılmıştır. Kullanıcı tarafından tercih edilen renk ve etkinin sağlanabilmesi için de mobil cihaz ortamında çalışan bir kontrol ara yüzü kullanılmıştır.
    • by Mustafa ÇAKIR
DASAR TEORI Pola Model-View-Presenter Menautkan aktivitas sumber daya layout adalah contoh dari bagian pola arsitektur model-view-presenter (MVP). Pola MVP adalah cara yang sudah umum digunakan untuk mengelompokkan fungsi aplikasi: ◆.. more

Cara Membuat Program Penerimaan Siswa Baru Dengan Java

DASAR TEORI Pola Model-View-Presenter Menautkan aktivitas sumber daya layout adalah contoh dari bagian pola arsitektur model-view-presenter (MVP). Pola MVP adalah cara yang sudah umum digunakan untuk mengelompokkan fungsi aplikasi: ◆ Tampilan. Tampilan adalah elemen antarmuka pengguna yang menampilkan data dan respons terhadap tindakan pengguna. Setiap elemen layar adalah tampilan. Sistem Android menyediakan berbagai jenis tampilan. ◆ Presenter. Presenter menghubungkan tampilan aplikasi ke model. Presenter menyediakan tampilan dengan data sebagaimana ditetapkan oleh model, dan juga menyediakan masukan pengguna dari tampilan kepada model. ◆ Model. Model menetapkan struktur data aplikasi dan kode untuk mengakses dan memanipulasi data. Beberapa aplikasi yang Anda buat dalam pelajaran bisa digunakan bersama model untuk mengakses data. Aplikasi Hello Toast tidak menggunakan model data, namun Anda bisa memikirkan logikanya-menampilkan pesan, dan meningkatkan penghitung ketukan-sebagai model. Gambar 1. Pola MVP Tampilan UI terdiri dari hierarki objek yang disebut tampilan, setiap elemen layar adalah tampilan. Kelas View menyatakan blok pembangunan dasar untuk semua komponen UI, dan kelas dasar untuk kelas yang menyediakan komponen UI interaktif seperti tombol, kotak
    • by Moch Kholil
EducationTech Software merupakan sebuah perusahaan yang bergerak dalam pembuatan aplikasi interaktif anak-anak untuk mendukung modernisasi pengajaran guru dengan visualisasi dan audio. Beberapa aplikasi yang dikembangkan oleh.. more
EducationTech Software merupakan sebuah perusahaan yang bergerak dalam pembuatan aplikasi interaktif anak-anak untuk mendukung modernisasi pengajaran guru dengan visualisasi dan audio. Beberapa aplikasi yang dikembangkan oleh EducationTech Software adalah games interaktif, aplikasi baca tulis hitung (batitung) dan aplikasi untuk membantu anak-anak dalam proses belajar. Dengan adanya aplikasi serta games tersebut akan mampu mempermudah anak dalam ketanggapannya menangkap semua pelajaran dengan cepat dan kreatif.
    • by Abdul Azzam Ajhari
—This paper investigates the potential of using an augmented reality mobile application to teach mobile programming at an undergraduate level and presents the adopted development approach. For the purposes of this study, a mobile.. more
—This paper investigates the potential of using an augmented reality mobile application to teach mobile programming at an undergraduate level and presents the adopted development approach. For the purposes of this study, a mobile application has been developed using open source and free mobile development and augmented reality tools. The application featured a game-based collaborative learning scenario. The application was initially used by a small group of undergraduate students during their ' Advanced Mobile Applications ' course and the preliminary results were promising.
    • by Ioannis Kazanidis
El siguiente documento muestra la interacción entre las pantallas de una aplicación desarrollada en Android, la cúal permite a usuarios poder denunciar los lugares donde exista acumulación de basura enviando una fotografía con su.. more
El siguiente documento muestra la interacción entre las pantallas de una aplicación desarrollada en Android, la cúal permite a usuarios poder denunciar los lugares donde exista acumulación de basura enviando una fotografía con su respectiva ubicación, así como también calcular la huella ecológica del individuo, para que de ésta manera contrarrestar la contaminación ambiental, al mismo tiempo q se mantiene limpia la ciudad.
    • by Washington Velásquez Vargas
Transportasi umum menjadi sebuah hal yang sudah lazim di suatu daerah, khususnya bus. Manusia selalu menggunakan bus untuk perjalanan jauh dari kota satu ke kota lain ataupun sebaliknya. Hal ini menjadikan bus sebagai alat transportasi.. more
Transportasi umum menjadi sebuah hal yang sudah lazim di suatu daerah, khususnya bus. Manusia selalu menggunakan bus untuk perjalanan jauh dari kota satu ke kota lain ataupun sebaliknya. Hal ini menjadikan bus sebagai alat transportasi umum yang paling utama bagi masyarakat baik kota maupun desa.
Aplikasi ini dibangun dengan memanfaatkan teknologi web service yang memberikan informasi yang detail tentang bus, trayek bus, terminal, dan menentukan posisi terminal yang terdekat dengan posisi GPS pengguna dengan fitur yang luar biasa.
Hasil penelitian menunjukkan bahwa aplikasi ini benar-benar digunakan oleh pengguna untuk bepergian dari satu kota ke kota lain dengan menggunakan bus dan untuk mendapatkan informasi yang rinci tentang bus, terminal, dan trayek yang dilewati oleh bus tersebut, serta mengetahui posisi terminal yang paling dekat.
    • by Bayu Adi Styawan
PENGGUNAAN STRINGITEM.BUTTON
“Aplikasi Biodata dengan Login”
menggunakan Java Mobile (J2ME)
    • by Galih Abdul Fatah Maulani
    • by Putu Edi Puspayasa
    • 4
    • by jose perez
Program penerimaan siswa baru dengan java 8
    • by Nnamdi Anyameluhor
    • by Fahriza Riza
The unique attributes of mobile learning (m-learning) provide a new approach to learning, which requires a new theory. This chapter begins by explicating how mobile learning is unique from conventional tethered electronic learning and.. more
The unique attributes of mobile learning (m-learning) provide a new approach to learning, which requires a new theory. This chapter begins by explicating how mobile learning is unique from conventional tethered electronic learning and traditional learning. This is followed by a summary of criteria for consideration while creating an m-learning theory, with an analysis of the early proposed theoretical models for m-learning. Finally, the themes emerging from the proposed theoretical models are identified as context, connectivity, and time, which are nested within the concept of personalization, to make the argument that these are the essence of m-learning.
    • by Crompton Helen
    • 47